Soon after both the PS5 and Xbox Series X was launched, speculation started coming in about which gaming console is the best in the market right now. Both the next-generation consoles had pretty strong hardware, but they did differ in terms of features. One of the biggest features in both the consoles that users were looking for was backward compatibility, which was offered by both companies. However, it seems like Microsoft has taken the lead on that front. Both the consoles have a list of games that works in backward compatibility, with a few games facing an issue both in the Xbox and Playstation.
However, it now seems that some of the game developers are only unlocking the potential for Xbox series X and not PS5. Recently Activision patched in 120 frames per second support for Call of Duty: Warzone, but only for Xbox and not for PS5. The same has now happened with Rocket League. It’s not that the hardware of PS5 will not support that, but it seems that developers are preferring Xbox for a particular reason. As per the companies official statement, “Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a fully native port due to how backward compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.”
So it seems that the implementation of Microsoft is much more easier and efficient when compared to Sony, but can it be changed by Sony as well? The answer is yes, but it would be a big undertaking and something Sony won’t be interested in right now. Due to this, PS5 players will have less advantage of the backward compatibility feature when compared to Xbox Series X players.
The post Backward compatibility seems to be better on Xbox Series X than PS5. https://ift.tt/3644Be1 originally appeared first on WikiWax
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